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		<title>Elite Macro Undection Guide</title>
		<link>http://eveonlineguide.wordpress.com/2008/03/25/elite-macro-undection-guide/</link>
		<comments>http://eveonlineguide.wordpress.com/2008/03/25/elite-macro-undection-guide/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 09:16:25 +0000</pubDate>
		<dc:creator>eveonlineguide</dc:creator>
				<category><![CDATA[EVE Online Guide]]></category>
		<category><![CDATA[EVE Online ISK]]></category>
		<category><![CDATA[Buy]]></category>
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		<guid isPermaLink="false">http://eveonlineguide.wordpress.com/?p=7</guid>
		<description><![CDATA[I have been developing macros for a while, ever since Star Wars Galaxies came out. I was the first one to develop a havesting bot for that game so i sort of know what i am doing. I have been developing my own private bots for EVE-Online for almost a year now. Not everyone wants [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=eveonlineguide.wordpress.com&amp;blog=2584084&amp;post=7&amp;subd=eveonlineguide&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span class="postbody"> I have been developing macros for a while, ever since Star Wars Galaxies came out. I was the first one to develop a havesting bot for that game so i sort of know what i am doing. I have been developing my own private bots for <a href="http://www.eve-online.com/">EVE-Online</a> for almost a year now.</p>
<p>Not everyone wants to do the same thing in EVE, i see lots of mining macros out which to me seem very dectable, but other types of macros i dont see. Although i perfer mining macros and mining ingame, i will attempt to aim this guide at the general use of macros and how to develop an undectable macro. This is for the sake of <a href="http://www.gather.com/viewArticle.jsp?articleId=281474977283255">making isk</a> without attending too much to the game.</span></p>
<p><span class="postbody"><br />
I have found a basic discussion on this forum about &#8220;Tricks To Macro Undetected&#8221;, to me this method is still dectable so please avoid it.</p>
<p><span style="font-weight:bold;">Using a Macro</span><br />
When you download a macro, you normally see lines and lines of code which you have to customise, if your developing a macro please comment almost every single line, because me as programmer, might want to adapt, edit, add and delete to make the macro run smoother. Users of the macro might also need to see exactly what to edit, for example how many mining lasers, how many drones to launch or how many pirates to kill.</p>
<p><span style="font-weight:bold;">Developing a Macro</span><br />
When developing a macro, the key to macro undection is to randomise as much as possible, because in most cases macros which are based on the same time and more prone to getting caught. From what i can gather the servers log every user going in and out of a station, so if you developed a macro last 7min and you ran this in a constant loop of 5 times in a room, you are going to draw attention to yourself. This could lead to the lost of <a href="http://www.mmobux.com/compare/eve/eve-online-isk">countless amount of isk</a> invested in your character.</span></p>
<p><span class="postbody"><br />
So how do you create a macro not based on a set amount of time? All macros that i am aware of are based on a set amount of time and do a number of actions based within those times.<br />
</span></p>
<p><img src="http://z.about.com/d/internetgames/1/0/6/C/eveonline02.jpg" align="left" height="300" width="400" /></p>
<p><span class="postbody"><span style="font-weight:bold;">Key to a Successful Macro</span><br />
When developing a macro, the key to success is to randomise time, for example if it takes you 5min to mine an asteriod, the next time you dock and start again, the mining should take 7min 23seconds. If you have a random time, then its going to be extremely hard to detect, because you are no longer doing the same actions in a preset amount of time.</p>
<p>Another example of macroing undected apart from randomising time, you can also develop a macro based on events, for example if you are simple mining or you are in a <a href="http://cheapiskeveonline.blogsavy.com/2008/03/06/trade-routes-guide-from-mitochondrial-eve/">100m isk battleship</a> fully loaded with drones and something like a pirate starts attacking you, you can launch all your drones, lock onto the pirate and kill it while AFK. The event was triggered by your shields going down or if the pirates are in close enough range, then the macro could be triggered off by them locking onto you.</p>
<p>I hope you will take the information i have provided and wisely use it. </span></p>
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		<title>Trade Routes Guide for EVE Online</title>
		<link>http://eveonlineguide.wordpress.com/2008/02/21/trade-routes-guide-for-eve-online/</link>
		<comments>http://eveonlineguide.wordpress.com/2008/02/21/trade-routes-guide-for-eve-online/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 03:55:49 +0000</pubDate>
		<dc:creator>eveonlineguide</dc:creator>
				<category><![CDATA[EVE Online Guide]]></category>
		<category><![CDATA[EVE Online ISK]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[EVE Online]]></category>
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		<guid isPermaLink="false">http://eveonlineguide.wordpress.com/?p=6</guid>
		<description><![CDATA[Trading is a very profitable thing in EVE Online, however it takes a lot of ISK to make eve ISK easily. Trading is also very redundant causing you to take the same route over and over. What you want to look for in a route is an in system double trade route. These routes are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=eveonlineguide.wordpress.com&amp;blog=2584084&amp;post=6&amp;subd=eveonlineguide&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">Trading is a very profitable thing in <a href="http://www.cheap-eveonline-isk.com/">EVE Online</a>, however it takes <a href="http://www.buyeveonlineisk.net">a lot of ISK</a> to <a href="http://www.squidoo.com/BuyCheapEVEISK">make eve ISK easily</a>. Trading is also very redundant causing you to take the same route over and over.<br />
What you want to look for in a route is an in system double trade route. These<br />
routes are rare and are worth looking for. Most of the time trade goods with<br />
high costs yield a better profit and are good for trade, but they take up more<br />
of your cargo hold. Trade routes in EVE due run out of demand, so here are a<br />
list of key things you need to know about trading </span><span class="postbody"></span> to <a href="http://eveonlineguide.wordpress.com//">earn ISK in EVE</a><span class="postbody">.</span></p>
<p><img src="http://www.mymmoshop.com/Uploads/Images/69/20/eveonline-image.jpg" height="121" width="507" /></p>
<p>First when you want to search for a trade route, you go into market option in a<br />
station. Once you have opened that make sure to select the entire region of<br />
space your in. This allows you to search all over the region for trade routes.<br />
Now select an item of trade goods, once picking an item c**** on the green<br />
button under is image. This brings up advanced market info. You&#8217;ll see the<br />
entire region and there will be two tabs, one says supply and one says demand.<br />
Pretty self-explanatory and with those you can see where on the map systems that<br />
are buying and selling. On the map you want to look for Green glowing lights on<br />
the systems, that means the price is good. Red usually means that you don&#8217;t even<br />
want to bother with it, but check anyway. You check by sliding your mouse over<br />
the systems dot on the map, if you hold your mouse there long enough it shows<br />
the systems name and price of the item and how much of it. After flipping back<br />
and forth through the tab and you decide on a route my advice is to travel to<br />
the buy system. Some times even when you c**** on the system and try to buy it from there it gets it somewhere else. You can try check <a href="http://www.mmobux.com/compare/eve/eve-online-isk">eve online isk price</a> to see how much you have made.<a href="http://eveonlineguide.blogspot.com/"><br />
</a></p>
<p>Now if you traveled to the system and it contains many systems what you do is<br />
pick one go to it and dock. Once again pull up advanced market info but change<br />
your selection of region to system. This will give you a map and will show you<br />
what stations are buying and selling. It&#8217;s a faster way then flying to all of<br />
the stations.</p>
<p>Quick tips:<br />
(1) Make sure to check your cargo capacity and the density of the object you<br />
only wanna buy what you can hold.<br />
(2) Always look for the double trade route.<br />
(3) If you plan on buying something keep trading till you have more then enough<br />
to hold your trade goods, so you don&#8217;t have to start from scratch again.<br />
(4) Be very weary of people in <a href="http://www.blogdirs.com">the system</a> with you, they probably know what your<br />
doing if it is a good run.<br />
(5) If you want to hold more cargo, cargo expanders do the trick, but you pay<br />
for them with a slower ship.</p>
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		<title>Gain Sec Status Very Quickly</title>
		<link>http://eveonlineguide.wordpress.com/2008/01/29/gain-sec-status-very-quickly/</link>
		<comments>http://eveonlineguide.wordpress.com/2008/01/29/gain-sec-status-very-quickly/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 05:12:50 +0000</pubDate>
		<dc:creator>eveonlineguide</dc:creator>
				<category><![CDATA[EVE Online Guide]]></category>
		<category><![CDATA[EVE Online Mission]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Guide]]></category>
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		<guid isPermaLink="false">http://eveonlineguide.wordpress.com/?p=5</guid>
		<description><![CDATA[Go to EVE Online 0.0 Find a triangle of systems that are linked for this to work best or a pipe of systems. Enter system A &#8211; Kill a BS rat or Battle Cruiser for a large sec gain Enter system B &#8211; repeat Enter system C &#8211; repeat Enter system A &#8211; repeat etc. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=eveonlineguide.wordpress.com&amp;blog=2584084&amp;post=5&amp;subd=eveonlineguide&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span class="postbody">Go to </span><span class="postbody"></span><a href="http://www.eve-online.com/">EVE Online</a> <span class="postbody">0.0</span></p>
<p><img src="http://www.eve-online.com/trinity/assets/wallpapers/wallpaper-1-medium.jpg" height="384" width="509" /></p>
<p>Find a triangle of systems that are linked for this to work best or a pipe of systems.</p>
<p>Enter system A &#8211; Kill a BS rat or Battle Cruiser for a large sec gain<br />
Enter system B &#8211; repeat<br />
Enter system C &#8211; repeat<br />
Enter system A &#8211; repeat etc.</p>
<p>Doing this means every 15 mins you will recieve 3 sec gains not 1</p>
<p>If you do this</p>
<p>Enter A &#8211; kill rat<br />
Enter B &#8211; Kill rat<br />
Enter A &#8211; kill rat</p>
<p>It wont work. Does this make more sense? I just had 9 sec increases in an hour all 0.15-0.25% using this method. Having healthy secs help save your <a href="http://www.mmobux.com/compare/eve/eve-online-isk">hard earned isk</a>, a lot better than getting podded.</p>
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		<title>Tips for Mission runners</title>
		<link>http://eveonlineguide.wordpress.com/2008/01/24/tips-for-mission-runners/</link>
		<comments>http://eveonlineguide.wordpress.com/2008/01/24/tips-for-mission-runners/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 07:01:18 +0000</pubDate>
		<dc:creator>eveonlineguide</dc:creator>
				<category><![CDATA[EVE Online Guide]]></category>
		<category><![CDATA[EVE Online ISK]]></category>
		<category><![CDATA[EVE Online Mission]]></category>
		<category><![CDATA[Buy]]></category>
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		<guid isPermaLink="false">http://eveonlineguide.wordpress.com/2008/01/24/tips-for-mission-runners/</guid>
		<description><![CDATA[EVE Online Mission running is very similar to ratting, except that there are certain benefits for working for an NPC agent. The new player tutorial will explain how to accept a mission, so we won’t do that here, but running missions helps you increase standings with the faction that you’re doing jobs for, which leads [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=eveonlineguide.wordpress.com&amp;blog=2584084&amp;post=4&amp;subd=eveonlineguide&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.buyeveonlineisk.net/">EVE Online Mission</a> running is very similar to ratting, except that there are certain benefits for working for an NPC agent. The new player tutorial will explain how to accept a mission, so we won’t do that here, but running missions helps you increase standings with the faction that you’re doing jobs for, which leads to more, better quality agents being available to you, which gives you more <a href="http://www.mmobux.com/compare/eve/eve-online-isk">cheap ISK</a> and rewards, etc. Your goal is to run higher level missions sooner, as these provide greater payouts. Missions also give you loyalty points which can be spent on Agent Offers. When an agent offers you a cool new toy like implants or goods or ships, you can choose to accept the offer or decline it. You can decline an offer to spend loyalty points without hurting your standings. But don’t decline too many missions, or your agent won’t talk to you anymore and you’ll have to start over somewhere else.</p>
<p>SUGGESTED SKILLS: Connections, Negotiation, Social, Science—in addition to combat skills.</p>
<p>You can visit <a href="http://www.squidoo.com/EVEOnlineGuide">EVE Online guide</a><a href="http://www.squidoo.com/EVEOnlineGuide"></a> for further detail.</p>
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		<title>Half your training time</title>
		<link>http://eveonlineguide.wordpress.com/2008/01/22/half-your-training-time/</link>
		<comments>http://eveonlineguide.wordpress.com/2008/01/22/half-your-training-time/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 10:21:48 +0000</pubDate>
		<dc:creator>eveonlineguide</dc:creator>
				<category><![CDATA[EVE Online Guide]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[ISK]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://eveonlineguide.wordpress.com/2008/01/22/half-your-training-time/</guid>
		<description><![CDATA[This skill patten will half the learn time of your EVE Online character 1: Instant Recall I (38 minutes, 27 seconds) 2: Analytical Mind I (33 minutes, 20 seconds) 3: Learning I (31 minutes, 15 seconds) 4: Instant Recall II (2 hours, 22 minutes, 46 seconds) 5: Analytical Mind II (2 hours, 6 minutes, 54 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=eveonlineguide.wordpress.com&amp;blog=2584084&amp;post=3&amp;subd=eveonlineguide&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This skill patten will half the learn time of your <a href="http://www.EVE-Online.com">EVE Online</a> character<br />
1: Instant Recall I (38 minutes, 27 seconds)<br />
2: Analytical Mind I (33 minutes, 20 seconds)<br />
3: Learning I (31 minutes, 15 seconds)<br />
4: Instant Recall II (2 hours, 22 minutes, 46 seconds)<br />
5: Analytical Mind II (2 hours, 6 minutes, 54 seconds)<br />
6: Learning II (2 hours, 13 seconds)<br />
7: Instant Recall III (11 hours, 6 minutes, 29 seconds)<br />
8: Analytical Mind III (10 hours, 3 minutes, 1 second)<br />
9: Instant Recall IV (2 days, 6 hours, 16 minutes, 33 seconds)<br />
10: Analytical Mind IV (2 days, 1 hour, 45 minutes, 10 seconds)<br />
11: Learning III (8 hours, 26 minutes, 32 seconds)<br />
12: Learning IV (1 day, 22 hours, 51 minutes, 41 seconds)<br />
13: Instant Recall V (10 days, 20 hours, 10 minutes, 44 seconds)<br />
14: Eidetic Memory I (51 minutes, 26 seconds)<br />
15: Eidetic Memory II (3 hours, 43 minutes, 3 seconds)<br />
16: Eidetic Memory III (19 hours, 40 minutes, 13 seconds)<br />
17: Eidetic Memory IV (4 days, 8 hours, 31 minutes, 53 seconds)<br />
18: Analytical Mind V (7 days, 17 hours, 50 minutes, 31 seconds)<br />
19: Logic I (42 minutes, 5 seconds)<br />
20: Logic II (3 hours, 4 minutes, 48 seconds)<br />
21: Logic III (16 hours, 28 minutes, 50 seconds)<br />
22: Logic IV (3 days, 16 hours, 26 minutes, 58 seconds)<br />
23: Learning V (6 days, 18 hours, 36 minutes, 42 seconds)<br />
24: Spatial Awareness I (11 minutes, 21 seconds)<br />
25: Spatial Awareness II (52 minutes, 57 seconds)<br />
26: Spatial Awareness III (4 hours, 59 minutes, 19 seconds)<br />
27: Spatial Awareness IV (1 day, 4 hours, 13 minutes, 24 seconds)<br />
28: Spatial Awareness V (6 days, 15 hours, 39 minutes, 19 seconds)<br />
29: Iron Will II (52 minutes, 57 seconds)<br />
30: Iron Will III (4 hours, 59 minutes, 19 seconds)<br />
31: Iron Will IV (1 day, 4 hours, 13 minutes, 24 seconds)<br />
32: Iron Will V (6 days, 15 hours, 39 minutes, 19 seconds)<br />
33: Focus I (34 minutes, 5 seconds)<br />
34: Focus II (2 hours, 31 minutes, 12 seconds)<br />
35: Focus III (13 hours, 36 minutes, 24 seconds)<br />
36: Focus IV (3 days, 1 hour, 37 minutes, 35 seconds)<br />
37: Clarity I (24 minutes, 47 seconds)<br />
38: Clarity II (1 hour, 51 minutes, 25 seconds)<br />
39: Clarity III (10 hours, 8 minutes, 50 seconds)<br />
40: Clarity IV (2 days, 7 hours, 31 minutes, 17 seconds)</p>
<p>Total time: 65 days, 20 hours, 46 minutes, 45 seconds 40 skills<br />
then train your other <a href="http://www.eve-online-game.com/">EVE Online skill</a> from there they will be alot quicker now. Remember that planning skill tree in advance could help you save more <a href="http://decromachov.wordpress.com/2008/02/12/basic-guide-to-ship-fitting/">eve isk</a> on implants than you thought.</p>
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